Friday, 21 November 2014

Making Brass (Spyglass first render test)

Even though I am no longer using the glass bottle as one of my final render objects it was handy to learn how to make a polygon appear to be made of glass using mia_material_x. I needed this for the glass lenses in the front and back of the spyglass. I also needed a brass texture, so I went to Mayang Textures website where I could get a metal texture that I could alter to look more like brass:

 Original texture:

Altered texture (Darkened and given an orange tinge):

Spyglass render test:

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